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WGL - ChoosePixelFormat and sRGB framebuffer
I have a legacy OpenGL application which sets a pixel format based of ChoosePixelFormat instead of wglChoosePixelFormatARB or wglGetPixelFormatAttribivARB/wglGetPixelFormatAttribfvARB. ChoosePixelForm...

Irbis
Votes: 0
Answers: 1
Why does this OpenGL + WIN32 code produce Vertical lines?
To be clear, I've extensively tested this code and found the issue is somewhere with the code written prior to the WGL code. It's precisely in the WIN32 code. Now I think it could partially be caused ...

Jack Benson
Votes: 0
Answers: 2